////////////////////////////////////////////////////////////////////////////////
/// Midnight Circus 2007
////////////////////////////////////////////////////////////////////////////////

namespace GatherTogether
{
    namespace GatherDrops
    {
        /// <summary>
        /// Class that contains information about a single item aquired from
        /// a single type of resource node.
        /// </summary>
        class Loot
        {
            protected string m_lootId = null;
            protected int m_lootCount = 0;

            private Loot() { }

            public Loot(string lootId, int lootCount)
            {
                m_lootId = lootId;
                m_lootCount = lootCount;
            }

            public string Id
            {
                get
                {
                    return m_lootId;
                }
            }

            public int Count
            {
                get
                {
                    return m_lootCount;
                }
                set
                {
                    m_lootCount = value;
                }
            }
        }
    }
}
